Tips: (老鸟跳过,希望对新手有所帮助)
- IE: element.innerText = FF: element.textContent;
- setAttribute("cellpadding","0")在IE中无效,正确写法cellPadding (一不小心就犯错了);
- FF中,使用绑定在某元素上的键盘事件前,先让它获得焦点,document也不例外,这容易疏忽;
- 在IE中create table element,记得加tbody;
代码(有详细注释):
// code by CNwander. // common function $(str) { return document.getElementById(str); } function $tag(str,target) { target = target || document; return target.getElementsByTagName(str); } // global // const var WIDTH = 20, //网格宽度 HEIGHT = 20, //网格高度 SAY = ["相当不错,虽然说和CNwander还不是一个级别的","可以啊,再加点油都可以和CNwander媲美了!","一个字,牛,连CNwander都甘拜下风了","差不多行了,别把游戏玩爆了"]; var len = 3, //蛇的长度 speed, //爬行速度 gridElems = multiArray(WIDTH,HEIGHT), //单元格对象 carrier, //承载对象(食物,障碍,滑板,刹车) snake, //蛇每节的坐标点 info, //交互对话 btnStart, //开始按钮 topScore = len, snakeTimer, //蛇行走计时器 brakeTimers = [], //随机刹车 skateTimers = [], //随机滑板 directkey; // 方向键值 37-40 左上右下 window.onload = function(){ info = $("say"); btnStart = $("btnStart"); initGrid(); //网格初始化 document.onkeydown = attachEvents; //绑定方向事件 btnStart.onclick = function (e) { btnStart.blur(); //firefox中必须释放焦点 start(); //游戏开始 btnStart.setAttribute("disabled",true); btnStart.style.color = "#aaa"; } } //开始游戏 function start() { len = 3; speed = 10; directkey = 39; carrier = multiArray(WIDTH,HEIGHT); snake = new Array(); clear(); initSnake(); //蛇初始化 addObject("food"); walk(); addRandomBrake(); } //创建网格 function initGrid() { var body = $tag("body")[0]; var table = document.createElement("table"), tbody = document.createElement("tbody") for(var j = 0; j < HEIGHT; j++) { var col = document.createElement("tr"); for(var i = 0; i < WIDTH; i++) { var row = document.createElement("td"); gridElems[i][j] = col.appendChild(row); } tbody.appendChild(col); } table.appendChild(tbody); $("snakeWrap").appendChild(table); } //创建蛇 function initSnake() { var pointer = randomPointer(len-1, len-1, WIDTH/2); for(var i = 0; i < len; i++) { var x = pointer[0] - i, y = pointer[1]; snake.push([x,y]); carrier[x][y] = "cover"; } } //添加键盘事件 function attachEvents(e) { e = e || event; directkey = Math.abs(e.keyCode - directkey) != 2 && e.keyCode > 36 && e.keyCode < 41 ? e.keyCode : directkey; //非方向键、反向无效 return false; } function walk() { if(snakeTimer) window.clearInterval(snakeTimer); snakeTimer = window.setInterval(step, Math.floor(3000/speed)); } function step() { //获取目标点 var headX = snake[0][0], headY = snake[0][1]; switch(directkey) { case 37: headX -= 1; break; case 38: headY -= 1; break; case 39: headX += 1; break case 40: headY += 1; break; } //碰到边界,阻挡物,则结束游戏 if(headX >= WIDTH || headX < 0 || headY >= HEIGHT || headY < 0 || carrier[headX][headY] == "block" || carrier[headX][headY] == "cover" ) { trace("GAME OVER"); if(getText($("score"))*1 < len) trace(len,$("score")); btnStart.removeAttribute("disabled"); btnStart.style.color = "#000"; window.clearInterval(snakeTimer); for(var i = 0; i < brakeTimers.length; i++) window.clearTimeout(brakeTimers[i]); for(var i = 0; i < skateTimers.length; i++) window.clearTimeout(skateTimers[i]); return; } //加速 if(len % 4 == 0 && speed < 60 && carrier[headX][headY] == "food") { speed += 5; walk(); trace("加速!"); } //捡到刹车 if(carrier[headX][headY] == "brake") { speed = 5; walk(); trace("恭喜!捡到刹车一个。"); } //遭遇滑板 if(carrier[headX][headY] == "skate") { speed += 20; walk(); trace("遭遇滑板!"); } //添加阻挡物 if(len % 6 == 0 && len < 60 && carrier[headX][headY] == "food") { addObject("block"); } //对话 if(len <= 40 && len % 10 == 0) { var cheer = SAY[len/10-1]; trace(cheer); } //吃东西 if(carrier[headX][headY] != "food") { var lastX = snake[snake.length-1][0], lastY = snake[snake.length-1][1]; carrier[lastX][lastY] = false; gridElems[lastX][lastY].className = ""; snake.pop(); } else { carrier[headX][headY] = false; trace("吃到食物"); addObject("food"); } snake.unshift([headX,headY]); carrier[headX][headY] = "cover"; gridElems[headX][headY].className = "cover"; len = snake.length; } //添加物品 function addObject(name) { var p = randomPointer(); carrier[p[0]][p[1]] = name; gridElems[p[0]][p[1]].className = name; } //添加随机数量刹车和滑板 function addRandomBrake() { var num = randowNum(1,5); for(var i = 0; i < num; i++) { brakeTimers.push( window.setTimeout(function(){addObject("brake")},randowNum(10000,100000)) ); skateTimers.push( window.setTimeout(function(){addObject("skate")},randowNum(5000,100000)) ); } } //输出信息 function trace(sth,who) { who = who || info; if(document.all) who.innerText = sth; else who.textContent = sth; } //获取信息 function getText(target) { if(document.all) return target.innerText; else return target.textContent; } //创建二维数组 function multiArray(m,n) { var arr = new Array(n); for(var i=0; i<m; i++) arr[i] = new Array(m); return arr; } //清除画面 function clear() { for(var y = 0; y < gridElems.length; y++) { for(var x = 0; x < gridElems[y].length; x++) { gridElems[x][y].className = ""; } } } //产生指定范围随机点 function randomPointer(startX,startY,endX,endY) { startX = startX || 0; startY = startY || 0; endX = endX || WIDTH; endY = endY || HEIGHT; var p = [], x = Math.floor(Math.random()*(endX - startX)) + startX, y = Math.floor(Math.random()*(endY - startY)) + startY; if(carrier[x][y]) return randomPointer(startX,startY,endX,endY); p[0] = x; p[1] = y; return p; } //产生随机整数 function randowNum(start,end) { return Math.floor(Math.random()*(end - start)) + start; } |