学AS3几个星期了,发一个我的小练习:动态文本滚动条
功能说明:
本版滚动条除了继续保持体积小(小于2K),界面容易修改,资源占用率小的优势外,主要有以下几点改进:
- 使用AS3编写。
- 宽高动态指定。
- 增加滚动条背景点击事件。
- 消除了鼠标滚轮无法同时准确控制多个文本框的重大BUG。
源文件下载
使用方法见源文件
为了方便懒人,直接帖一下代码:
package com.qoolu.component { import flash.events.MouseEvent; import flash.events.Event; import flash.display.SimpleButton; import flash.text.TextField; import flash.display.Sprite; import flash.utils.getTimer; import flash.geom.Rectangle; /** * @author 寂寞火山:[url]http://www.huoshan.org[/url] * @version V5 [08.3.15] * 动态文本滚动条 */ public class ScrollBar extends Sprite { //=============本类属性============== ////接口元件 private var scrollText : TextField; private var scrollBar_sprite : Sprite; private var up_btn : SimpleButton; private var down_btn : SimpleButton; private var pole_sprite : Sprite; private var bg_sprite : Sprite; ////初始数据 private var poleStartHeight : Number; private var poleStartY : Number; private var totalPixels : Number; private var isSelect : Boolean; ////上下滚动按钮按钮下时间 private var putTime : Number; /** * @param scrollText_fc:被滚动的文本框 * @param scrollBarMc_fc:舞台上与本类所代理的滚动条元件 * @param height_fc:滚动条高 * @param width_fc:滚动条宽 */ public function ScrollBar(scrollText_fc : TextField, scrollBarMc_fc : Sprite, height_fc : uint = 0,width_fc : uint = 0) { //——————滚动条_sprite,滚动条按钮和滑块mc,被滚动的文本域初始化 scrollText = scrollText_fc; scrollBar_sprite = scrollBarMc_fc; up_btn = SimpleButton(scrollBar_sprite.getChildByName("up_btn")); down_btn = SimpleButton(scrollBar_sprite.getChildByName("down_btn")); pole_sprite = Sprite(scrollBar_sprite.getChildByName("pole_mc")); bg_sprite = Sprite(scrollBar_sprite.getChildByName("bg_mc")); //——————可用性控制 pole_sprite.visible = false; up_btn.enabled = false; down_btn.enabled = false; //——————其他属性初始化 bg_sprite.useHandCursor = false; isSelect = scrollText.selectable; if(height_fc == 0) { bg_sprite.height = scrollText.height; }else { bg_sprite.height = height_fc; } if(width_fc != 0) { bg_sprite.width = width_fc + 2; pole_sprite.width = width_fc; up_btn.width = up_btn.height = down_btn.width = down_btn .height = width_fc; } down_btn.y = bg_sprite.y + bg_sprite.height - down_btn.height - 1; poleStartHeight = Math.floor(down_btn.y - up_btn.y - up_btn.height); poleStartY = pole_sprite.y = Math.floor(up_btn.y + up_btn.height); //——————注册侦听器 //文本滚动与鼠标滚轮 scrollText.addEventListener(Event.SCROLL, textScroll); scrollText.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheel); //上滚动按钮 up_btn.addEventListener(MouseEvent.MOUSE_DOWN, upBtn); up_btn.stage.addEventListener(MouseEvent.MOUSE_UP, upBtnUp); //下滚动按钮 down_btn.addEventListener(MouseEvent.MOUSE_DOWN, downBtn); down_btn.stage.addEventListener(MouseEvent.MOUSE_UP, downBtnUp); //滑块 pole_sprite.addEventListener(MouseEvent.MOUSE_DOWN, poleSprite); pole_sprite.stage.addEventListener(MouseEvent.MOUSE_UP, poleUp); //滑块背景点击 bg_sprite.addEventListener(MouseEvent.MOUSE_DOWN, bgDown); } /** * 文本滚动事件 */ private function textScroll(event : Event) : void { //判断滑块儿是否显示,并根据文本内容多少定义滑块高度 if(scrollText.maxScrollV != 1) { pole_sprite.visible = true; up_btn.enabled = true; down_btn.enabled = true; //定义一个高度因子,此因子随加载文本的增多,将无限趋向于1 var heightVar : Number = 1 - (scrollText.maxScrollV - 1) / scrollText.maxScrollV; //根据高度因子初始化滑块的高度 pole_sprite.height = Math.floor(poleStartHeight * Math.pow(heightVar, 1 / 3)); totalPixels = Math.floor(down_btn.y - up_btn.y - up_btn.height - pole_sprite.height); pole_sprite.y = Math.floor(poleStartY + totalPixels * (scrollText.scrollV - 1) / (scrollText.maxScrollV - 1)); }else { pole_sprite.visible = false; up_btn.enabled = false; down_btn.enabled = false; } } /** * 滑块滚动 */ private function poleSprite(event : MouseEvent) : void { //首先取消文本框滚动侦听,因为文本滚动的时候会设置滑块的位置,而此时是通过滑块调整文本的位置,所以会产生冲突 scrollText.removeEventListener(Event.SCROLL, textScroll); //监听舞台,这样可以保证拖动滑竿的时候,鼠标在舞台的任意位置松手,都会停止拖动 scrollBar_sprite.stage.addEventListener(MouseEvent.MOUSE_UP, poleUp); //限定拖动范围 var dragRect : Rectangle = new Rectangle(pole_sprite.x, poleStartY, 0, totalPixels); pole_sprite.startDrag(false, dragRect); scrollBar_sprite.addEventListener(Event.ENTER_FRAME, poleDown); } private function poleDown(event : Event) : void { //在滚动过程中及时获得滑块所处位置 var nowPosition : Number = Math.floor(pole_sprite.y); //使文本随滚动条滚动,这里为什么要加1,可见scroll属性值应该是取正的,也就是说它会删除小数部分,而非采用四舍五入制? scrollText.scrollV = (scrollText.maxScrollV - 1) * (nowPosition - poleStartY) / totalPixels + 2; //误差校正 var unitPixels : Number = totalPixels / (scrollText.maxScrollV - 1); if((nowPosition - poleStartY) < unitPixels) { scrollText.scrollV = (scrollText.maxScrollV - 1) * (nowPosition - poleStartY) / totalPixels; } } private function poleUp(event : MouseEvent) : void { pole_sprite.stopDrag(); scrollBar_sprite.removeEventListener(Event.ENTER_FRAME, poleDown); scrollBar_sprite.stage.removeEventListener(MouseEvent.MOUSE_UP, poleUp); scrollText.addEventListener(Event.SCROLL, textScroll); } /** * 滑块背景点击 */ private function bgDown(event : MouseEvent) : void { var nowPosition : Number; if((scrollBar_sprite.mouseY - up_btn.y) < (pole_sprite.height / 2)) { nowPosition = Math.floor(up_btn.y + up_btn.height); }else if((down_btn.y - scrollBar_sprite.mouseY) < pole_sprite.height / 2) { nowPosition = Math.floor(down_btn.y - pole_sprite.height); }else { nowPosition = scrollBar_sprite.mouseY - pole_sprite.height / 2; } pole_sprite.y = nowPosition; scrollText.scrollV = (scrollText.maxScrollV - 1) * (nowPosition - poleStartY) / totalPixels + 2; var unitPixels : Number = totalPixels / (scrollText.maxScrollV - 1); if((nowPosition - poleStartY) < unitPixels) { scrollText.scrollV = (scrollText.maxScrollV - 1) * (nowPosition - poleStartY) / totalPixels + 1; } } /** * 下滚动按钮 */ private function downBtn(event : MouseEvent) : void { scrollText.scrollV++; pole_sprite.y = Math.floor(poleStartY + totalPixels * (scrollText.scrollV - 1) / (scrollText.maxScrollV - 1)); //当鼠标在按钮上按下的时间大于设定时间时,连续滚动 putTime = getTimer(); scrollBar_sprite.addEventListener(Event.ENTER_FRAME, downBtnDown); } private function downBtnDown(event : Event) : void { if(getTimer() - putTime > 500) { scrollText.scrollV++; pole_sprite.y = Math.floor(poleStartY + totalPixels * (scrollText.scrollV - 1) / (scrollText.maxScrollV - 1)); } } private function downBtnUp(event : MouseEvent) : void { scrollBar_sprite.removeEventListener(Event.ENTER_FRAME, downBtnDown); } /** * 上滚动按钮 */ private function upBtn(event : MouseEvent) : void { scrollText.scrollV--; pole_sprite.y = Math.floor(poleStartY + totalPixels * (scrollText.scrollV - 1) / (scrollText.maxScrollV - 1)); //当鼠标在按钮上按下的时间大于设定时间时,连续滚动 putTime = getTimer(); scrollBar_sprite.addEventListener(Event.ENTER_FRAME, upBtnDown); } private function upBtnDown(event : Event) : void { if(getTimer() - putTime > 500) { scrollText.scrollV--; pole_sprite.y = Math.floor(poleStartY + totalPixels * (scrollText.scrollV - 1) / (scrollText.maxScrollV - 1)); } } private function upBtnUp(event : MouseEvent) : void { scrollBar_sprite.removeEventListener(Event.ENTER_FRAME, upBtnDown); } /** * 鼠标滚轮事件 */ private function mouseWheel(event : MouseEvent) : void { if(isSelect == false) { scrollText.scrollV -= Math.floor(event.delta / 2); }else if(isSelect == true) { event.delta = 1; } pole_sprite.y = Math.floor(poleStartY + totalPixels * (scrollText.scrollV - 1) / (scrollText.maxScrollV - 1)); } } }
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