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复杂性理论 - 编程入门网

作者 佚名技术 来源 NET编程 浏览 发布时间 2012-06-25
: if(distanceToNearest <= field.minimumDistance) { currentDirection = nearestBeast.currentDirection; currentSpeed = nearestBeast.currentSpeed; if(currentSpeed > field.maxSpeed) { currentSpeed = field.maxSpeed; } } } else { // You are in front, so slow down currentSpeed = (int)(currentSpeed * field.decayRate); } // Make the beast move: x += (int)(Math.cos(currentDirection) * currentSpeed); y += (int)(Math.sin(currentDirection) * currentSpeed); x %= field.xExtent; y %= field.yExtent; if(x < 0) x += field.xExtent; if(y < 0) y += field.yExtent; } public float bearingFromPointAlongAxis ( int originX, int originY, float axis) { // Returns bearing angle of the current Beast // in the world coordiante system try { double bearingInRadians = Math.atan( (this.y - originY) / (this.x - originX)); // Inverse tan has two solutions, so you // have to correct for other quarters: if(x < originX) { if(y < originY) { bearingInRadians += - (float)Math.PI; } else { bearingInRadians = (float)Math.PI - bearingInRadians; } } // Just subtract the axis (in radians): return (float) (axis - bearingInRadians); } catch(ArithmeticException aE) { // Divide by 0 error possible on this if(x > originX) { return 0; } else return (float) Math.PI; } } public float distanceFromPoint(int x1, int y1){ return (float) Math.sqrt( Math.pow(x1 - x, 2) + Math.pow(y1 - y, 2)); } public Point position() { return new Point(x, y); } // Beasts know how to draw themselves: public void draw(Graphics g) { g.setColor(color); int directionInDegrees = (int)( (currentDirection * 360) / (2 * Math.PI)); int startAngle = directionInDegrees - FieldOBeasts.halfFieldOfView; int endAngle = 90; g.fillArc(x, y, GSIZE, GSIZE, startAngle, endAngle); } } public class FieldOBeasts extends Applet implements Runnable { private Vector beasts; static float fieldOfView = (float) (Math.PI / 4), // In radians // Deceleration % per second: decayRate = 1.0f, minimumDistance = 10f; // In pixels static int halfFieldOfView = (int)( (fieldOfView * 360) / (2 * Math.PI)), xExtent = 0, yExtent = 0, numBeasts = 50, maxSpeed = 20; // Pixels/second boolean uniqueColors = true; Thread thisThread; int delay = 25; public void init() { if (xExtent == 0 && yExtent == 0) { xExtent = Integer.parseInt( getParameter("xExtent")); yExtent = Integer.parseInt( getParameter("yExtent")); } beasts = makeBeastVector(numBeasts, uniq

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