推荐编码方法(java) - 编程入门网
作者 佚名技术
来源 NET编程
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发布时间 2012-06-25
自己的以时间和4个像素的鼠标滞后作用的“mouseReallyClicked()真实的鼠标单击”方法。5. 蹩脚的组件继承另一种做法是调用enableEvent()方法,并将与希望控制的事件对应的模型传递给它(许多参考书中都曾提及这种做法)。这样做会造成那些事件被发送至老式方法(尽管它们对Java 1.1来说是新的),并采用象processFocusEvent()这样的名字。也必须要记住调用基础类版本。下面是它看起来的样子。//: BadTechnique.java // It''s possible to override components this way, // but the listener approach is much better, so // why would you? import java.awt.*; import java.awt.event.*; class Display { public static final int EVENT = 0, COMPONENT = 1, MOUSE = 2, MOUSE_MOVE = 3, FOCUS = 4, KEY = 5, ACTION = 6, LAST = 7; public String[] evnt; Display() { evnt = new String[LAST]; for(int i = 0; i < LAST; i++) evnt[i] = new String(); } public void show(Graphics g) { for(int i = 0; i < LAST; i++) g.drawString(evnt[i], 0, 10 * i + 10); } } class EnabledPanel extends Panel { Color c; int id; Display display = new Display(); public EnabledPanel(int i, Color mc) { id = i; c = mc; setLayout(new BorderLayout()); add(new MyButton(), BorderLayout.SOUTH); // Type checking is lost. You can enable and // process events that the component doesn''t // capture: enableEvents( // Panel doesn''t handle these: AWTEvent.ACTION_EVENT_MASK | AWTEvent.ADJUSTMENT_EVENT_MASK | AWTEvent.ITEM_EVENT_MASK | AWTEvent.TEXT_EVENT_MASK | AWTEvent.WINDOW_EVENT_MASK | // Panel can handle these: AWTEvent.COMPONENT_EVENT_MASK | AWTEvent.FOCUS_EVENT_MASK | AWTEvent.KEY_EVENT_MASK | AWTEvent.MOUSE_EVENT_MASK | AWTEvent.MOUSE_MOTION_EVENT_MASK | AWTEvent.CONTAINER_EVENT_MASK); // You can enable an event without // overriding its process method. } // To eliminate flicker: public void update(Graphics g) { paint(g); } public void paint(Graphics g) { g.setColor(c); Dimension s = getSize(); g.fillRect(0, 0, s.width, s.height); g.setColor(Color.black); display.show(g); } public void processEvent(AWTEvent e) { display.evnt[Display.EVENT]= e.toString(); repaint(); super.processEvent(e); } public void processComponentEvent(ComponentEvent e) { switch(e.getID()) { case ComponentEvent.COMPONENT_MOVED: display.evnt[Display.COMPONENT] = "Component moved"; break; case ComponentEvent.COMPONENT_RESIZED: display.evnt[Display.COMPONENT] = "Component resized"; break; case ComponentEvent.COMPONENT_HIDDEN: display.evnt[Display.COMPONENT] = "Component hidden"; break; case ComponentEvent.COMPONENT_SHOWN: display.evnt[Display.COMPONENT] = "Component shown"; break; default: } repaint(); // Must always remember to call |
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