[更新]键位设置组件和连招组件[KeyMapper & ComboInput]
作者 佚名技术
来源 服务器技术
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发布时间 2012-07-11
////////////////////////////////////// before using this Class,I suggest you’d better read the code & comment through carefully first /* ////////////////////// ComboInput class ///////// class xp.gameLib.input.ComboInput extends MovieClip { public function ComboInput(bf:Number, inputDevice:xp.events.EventDispatcher_itf); public function addCombo(c:Object, priority:Object, nm:String, io:Object):Number; public function addComboToState(id, st); public var addListener:Function; public function addState(st:String); function set broadcastType(p:String); function get broadcastType():String; public var defaultDelay:Number; public function getCombo(id:Number):String; public function listAllState(); function set pFuncName(p:String); function get pFuncName():String; static var prio:Object; public var removeListener:Function; public function resetBuffer(bf:Number); function set state(st); function get state():String; }; */ //create new ComboInput Object for combo input test //1st parameter is buffer size ComboInput used for storing input button data from KeyMapper(or sth else dispatching ’button’ event) import xp.gameLib.input.*; var ci:ComboInput=new ComboInput(10,km); //or : //var ci:ComboInput=new ComboInput(10);//use addEventListener to listen to KeyMapper’s ’button’ event,see below //var ci:ComboInput=new ComboInput();//default buffer 10 used here. //add a combo definition: var ciId=ci.addCombo("up",0,"jump");//this will trigger jump function when ’up’ button pressed..here we used default set. //or: ci.addCombo("up(KD)",0,"jump");//it is the same as above. ci.addCombo("up(KD)=1-10",0,"jump")//the same as abover. ci.addCombo("up(KD)=1-5",0,"jump");//after ’up’ button pressed,we can hv ’jump’ function triggered in 5 frames ci.addCombo("up(KD)=3-5",0,"jump");//we can receive the ’jump’ invoke only 3 frames after ’up’ pressed. ci.addCombo("back,down,front",0,"shot");//defined a CCW_half_circle action to trigger a ’shot’ function for listener Objects. ci.addCombo("up","normal","jump");//specify a priority ’normal’,not the 0 used above. ci.addCombo("up","normal-1","jump");//a bit higher priority than ’normal’,it makes this combo to be find first if more than one combo found //below is the definition for all priorities: /* super:0, special_high:100, special:200, special_low:300, command_high:400, command:500, command_low:600, normal_high:700, normal:800, normal_low:900 */ ci.addCombo("up","normal","jump",{stateList:"stand,jump"});//you can use this combo in 2 states:’stand’ and ’jump’. //one ComboInput instance could have many states,and at a time it is in one of them. //each combo has to assign to one or more states, means this combo could only used in these states.you can change combo set from one to another by simply select another state. //if you dont specify stateList in the 4th parameter,this combo is add to a default state ’normal’,as the addCombo sentences above do //about state in ComboInput,see below for more. ci.addCombo( |
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