用Flash MX制作舞动的龙
作者 佚名技术
来源 服务器技术
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发布时间 2012-07-14
t Variable: "difX" = thisX - spX Set Variable: "difY" = thisY - spY Set Variable: "stepX" = 1 Set Variable: "stepY" = 1 Set Variable: "xStp" = difX / 5 Set Variable: "yStp" = difY / 5 Set Property ("/spin3", X Position) = spX + xStp Set Property ("/spin3", Y Position) = spY + yStp 在第二帧上做以下的action的设置: Set Variable: "thisX" = GetProperty ( "/spin2", _x ) Set Variable: "thisY" = GetProperty ( "/spin2", _y ) Set Variable: "spX" = GetProperty ( "/spin3", _x ) Set Variable: "spY" = GetProperty ( "/spin3", _y ) Set Variable: "difX" = thisX - spX Set Variable: "difY" = thisY - spY Set Variable: "stepX" = 1 Set Variable: "stepY" = 1 Set Variable: "xStp" = difX / 5 Set Variable: "yStp" = difY / 5 Set Property ("/spin3", X Position) = spX + xStp Set Property ("/spin3", Y Position) = spY + yStp 步骤7 再建立一个Movie Clip组件,命名为"action4",在"action4"的编辑区内一样不要放置任何对象,让它是一个空白内容的Movie Clip即可,这个movieclip主要用来设置进行控制的action。 在组件"action"的第一帧上设置如下的action: Set Variable: "thisX" = GetProperty ( "/spin3", _x ) Set Variable: "thisY" = GetProperty ( "/spin3", _y ) Set Variable: "spX" = GetProperty ( "/spin4", _x ) Set Variable: "spY" = GetProperty ( "/spin4", _y ) Set Variable: "difX" = thisX - spX Set Variable: "difY" = thisY - spY Set Variable: "stepX" = 1 Set Variable: "stepY" = 1 Set Variable: "xStp" = difX / 5 Set Variable: "yStp" = difY / 5 Set Property ("/spin4", X Position) = spX + xStp Set Property ("/spin4", Y Position) = spY + yStp 在第二帧上做以下的action的设置: Set Variable: "thisX" = GetProperty ( "/spin3", _x ) Set Variable: "thisY" = GetProperty ( "/spin3", _y ) Set Variable: "spX" = GetProperty ( "/spin4", _x ) Set Variable: "spY" = GetProperty ( "/spin4", _y ) Set Variable: "difX" = thisX - spX Set Variable: "difY" = thisY - spY Set Variable: "stepX" = 1 Set Variable: "stepY" = 1 Set Variable: "xStp" = difX / 5 Set Variable: "yStp" = difY / 5 Set Property ("/spin4", X Position) = spX + xStp Set Property ("/spin4", Y Position) = spY + yStp 步骤8 再建立一个Movie Clip组件,命名为"action5",在"action5"的编辑区内一样不要放置任何对象,让它是一个空白内容的Movie Clip即可,这个movieclip主要用来设置进行控制的action。 在组件"action"的第一帧上设置如下的action: Set Variable: "thisX" = GetProperty ( "/spin4", _x ) Set Variable: "thisY" = GetProperty ( "/spin4", _y ) Set Variable: "spX" = GetProperty ( "/spin5", _x ) Set Variable: "spY" = GetProperty ( "/spin5", _y ) Set Variable: "difX" = thisX - spX Set Variable: "difY" = thisY - spY Set Variable: "stepX" = 1 Set Variable: "stepY" = 1 Set Variable: "xStp" = difX / 5 Set Variable: "yStp" = difY / 5 Set Property ("/spin5", X Position) = spX + xStp Set Property ("/spin5", |
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