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使用Eclipse RCP进行桌面程序开发(六):向OpenGL进军 - 编程入门网

作者 佚名技术 来源 NET编程 浏览 发布时间 2012-06-17
  //僉夲侮業霞編窃侏          GL.glDepthFunc(GL.GL_LESS);          //尼喘咐唹峠錆          GL.glShadeModel(GL.GL_SMOOTH);          //娼聾俐屎邑篇夕          GL.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);          //賠茅徳鳥才侮業産贋          GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);          //嶷崔輝念議庁侏鉱賀裳專          GL.glLoadIdentity();        }      });      canvas.addDisposeListener(new DisposeListener() {        public void widgetDisposed(DisposeEvent e) {          dispose();        }      });      /**//*      */      Refresher rf = new Refresher(canvas);      rf.run();    }    @Override    public void setFocus() {      // TODO 徭強伏撹圭隈贋功    } } class Refresher implements Runnable {    public static final int DELAY = 100;    private GLCanvas canvas;    private float rotate = 0.0f;    public Refresher(GLCanvas canvas) {      this.canvas = canvas;    }    public void run() {      if (this.canvas != null && !this.canvas.isDisposed()) {        if(!canvas.isCurrent()){          canvas.setCurrent();        }        //宸戦耶紗OpenGL紙夕旗鷹        GL.glLoadIdentity();        GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);        GL.glTranslatef(0, 4.5f, -11);        //律汎y已廬軟栖        rotate += 0.5;        GL.glRotatef(rotate, 0, 1.0f, 0);        //距喘弓拷痕方?紙崙眉曹弑裳專        drawPyramid(0,0,0,4);        canvas.swapBuffers();        this.canvas.getDisplay().timerExec(DELAY, this);      }    }      public void drawPyramid(float x, float y, float z, int n){        if(n == 0)return;        //鮫匯倖眉曹弑        GL.glBegin(GL.GL_TRIANGLES);          //鮫嘘中          GL.glColor3f(1.0f,0.0f,0.0f);          GL.glVertex3f( x, y, z);          GL.glColor3f(0.0f,1.0f,0.0f);          GL.glVertex3f(x+1.0f,y-1.63f,z-0.57f);          GL.glColor3f(0.0f,0.0f,1.0f);          GL.glVertex3f( x-1.0f,y-1.63f,z-0.57f);          //鮫久中          GL.glColor3f(1.0f,0.0f,0.0f);          GL.glVertex3f( x,y-1.63f,z+1.15f);          GL.glColor3f(0.0f,1.0f,0.0f);          GL.glVertex3f(x-1.0f,y-1.63f,z-0.57f);          GL.glColor3f(0.0f,0.0f,1.0f);          GL.glVertex3f( x+1.0f,y-1.63f,z-0.57f);          //鮫恣迦中          GL.glColor3f(1.0f,0.0f,0.0f);          GL.glVertex3f( x,y,z);          GL.glColor3f(0.0f,1.0f,0.0f);          GL.glVertex3f(x-1.0f,y-1.63f,z-0.57f);          GL.glColor3f(0.0f,0.0f,1.0f);          GL.glVertex3f( x,y-1.63f,z+1.15f);          //鮫嘔迦中          GL.glColor3f(1.0f,0.0f,0.0f);          GL.glVertex3f( x,y,z);  

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