快速业务通道

创建Eclipse游戏插件,第2部分: 构建和发射**** - 编程入门网

作者 佚名技术 来源 NET编程 浏览 发布时间 2012-06-19
复纹理图。最后,用宽度和高度创建一个 2 维图。数组中的数据类型由 GL.GL_UNSIGNED_BYTE 定义。下面,将看到如何给**的每个顶点加上纹理图。

在枪上使用纹理图

定义了纹理图之后,需要指定对枪的哪个顶点进行贴图。请修改 Gun 类的构造函数,如清单 16 所示。

清单 16. 修改 Gun 类的构造函数

public Gun() {        texture();        GL.glNewList(this.getListIndex(), GL.GL_COMPILE);          GL.glColor4fv(RED);          GL.glBegin(GL.GL_QUADS);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v1);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v3);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v4);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v9);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v3);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v4);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v5);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v6);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v10);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v6);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v5);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v7);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v4);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v5);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v7);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v8);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v2);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v10);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v6);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v3);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v10);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v7);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v13);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v14);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v8);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v9);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v12);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v13);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v1);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v9);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v12);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v11);            GL.glTexCoord2d(0.0f,0.0f); GL.glVertex3fv(v1);            GL.glTexCoord2d(1.0f,0.0f); GL.glVertex3fv(v2);            GL.glTexCoord2d(1.0f,1.0f); GL.glVertex3fv(v14);            GL.glTexCoord2d(0.0f,1.0f); GL.glVertex3fv(v11);  

凌众科技专业提供服务器租用、服务器托管、企业邮局、虚拟主机等服务,公司网站:http://www.lingzhong.cn 为了给广大客户了解更多的技术信息,本技术文章收集来源于网络,凌众科技尊重文章作者的版权,如果有涉及你的版权有必要删除你的文章,请和我们联系。以上信息与文章正文是不可分割的一部分,如果您要转载本文章,请保留以上信息,谢谢!

分享到: 更多

Copyright ©1999-2011 厦门凌众科技有限公司 厦门优通互联科技开发有限公司 All rights reserved

地址(ADD):厦门软件园二期望海路63号701E(东南融通旁) 邮编(ZIP):361008

电话:0592-5908028 传真:0592-5908039 咨询信箱:web@lingzhong.cn 咨询OICQ:173723134

《中华人民共和国增值电信业务经营许可证》闽B2-20100024  ICP备案:闽ICP备05037997号